![]() ![]() I understand that all this is done so the game is balanced but for me today it makes the game feel childish and stupid 4. There are many more examples if you take the time to look at what today's weapons is capable of and what you see in Starcraft 2. In Starcraft: Units cant attack while moving. In Starcraft: 2504 Air units are slow, sometimes even slower than land units, In 2010: compare this to an F-22 Raptor or even Apache Helicopter - In Starcraft: Nuke missile requires a ghost to target it, In 2010: today a missile can be launched from another continent and hit on target.The Terran technology of the year 2504 is inferior to human technology of the year 2010, here are examples: Why is Blizzard doing this? To keep lag to a minimum? If that's the reason they should at least allow a EU player to add a US player to their friends list and allow them to play together, so this way only the matchmaking system default is to find games based on the bnet region. How is this progress? We are in the year of 2010 and in the original Starcraft of 1998 you could play with anyone from anywhere, in the original Starcraft you are allowed to connect to any server you want. Region locked multiplayer, in Starcraft 2 Blizzard won't allow a European player to play with a US player. ![]() The average person in Israel doesn't make more money than the average person in the US or the EU. Why the price different? Is this how Blizzard treats it's European fans? And especially in Israel which it cost more. ![]() The price of the EU version, I live in Israel, I bought the game on the release date and it cost me 87$ USD, the EU version of the game costs 80$ USD or 60 euros, the US version of the game costs 60$. I feel I want to point out things that some reviews didn't talk about, some negative points about Starcraft 2. And I agree with the popular site reviews like IGN which gave it score 9 out of 10, Starcraft 2 deserves it. And I have to say that the single player is amazing, the graphics is excellent, the artistic level is high and most importantly the story is written extremely well, the single player is deep with details and the voice actors capture you into the Starcraft universe, I loved the way Wings of Liberty ended. Will you be trying your hand at StarCraft 2's multiplayer? Are you an old StarCraft master? Or do you avoid playing strategy games online? Let us know in the comments.Starcraft 2 came out and I bought it despite everything I wrote about it and about the beta before the release of the game. In a strategy title like StarCraft 2 each defeat can take 20 minutes or more, and leave you none the wiser as to why you lost. You might die a lot, but at least you respawn and get right back into the battle. It's not like an FPS where you can still play and gradually build up your skills. Many RTS players are put off easily by early defeats and then never return to the game. It's a frustrating situation, because getting your ass handed to you is no fun. Strategy is still important, but if you can't bring your APM up, you'll never stand a chance. In Company of Heroes, you're handling maybe a dozen or so squads or individual units, but in StarCraft 2 you can be handling literally hundreds, and the best players will micro-manage the crap out of them to get the best results. I play a mean Command and Conquer Generals and my friends long ago learnt to politely decline my requests to play Company of Heroes, but these are, in comparison to StarCraft sedate and manageable affairs. In the past, I've invested plenty of time at getting to a half decent skill level in a few strategy games. Every worker, every individual unit, is being given unique commands, with the player aware of where all his units are on the map and what they're doing at any given time. While high level FPS gamers differentiate themselves with reflexes and accuracy, top level StarCraft is often decided by APM - Actions Per Minute, and the best players are able to top 300.Īs these Korean StarCraft players will explain, and show you with their insane, almost mesmerisingly fast play, the micro management required to succeed in high level RTS games such as StarCraft 2 is borderline ridiculous. The difference in what's required from single player, which can be played at a fairly relaxed pace, to the multiplayer's hugely time sensitive unit spam fest proves a big challenge.Īt the highest level though, StarCraft 2 is bound to become something almost unrecognisable from the game we've been fawning over this week. As we discussed in our StarCraft 2 review, and as you've confirmed in the comments, StarCraft 2's multiplayer is hard. ![]()
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